Crackdown

GTA4 is out October this year, however you don’t need to wait – just buy Crackdown. Thats probably a little unfair but it’s from the guy who devised the original GTA and it’s hard not to see the roots when playing Crackdown. You play an agent who’s task is to take back three islands who have been overrun with gangs. You start off with fairly basic skills and through more driving, shooting, fighting you build up your skills. Sounds pretty formulaic but there are some twists.

Crackdown Vista
Firstly there are agility orbs – the more you pick up the further you can jump and faster you can run. This really opens up the game. No longer is driving the best way to travel. The islands have height, lots of height and once you start to level up you can make incredible leaps. Secondly the cars evolve with your skills. Some can even drive up walls again making great use of the terrain. The game can also be played any way you like. Enemies taken out in any order, evolve only the skills you want to, take part in agility and car races…if you like. While the sandbox environment mimics much of GTA, Crackdown’s game engine delivers far more than GTA ever could.

Crackdown
Finally a sandbox game with no pop-up and no other graphical issues that get in the way of the game. There’s nothing better than scaling one of the taller buildings, looking over the whole island and then jumping off, landing like Nero/Blade with the ground crumbling under the force. Golden moments that you don’t tire off. Explosions can be massive, there can be 100’s of enemies all firing at you, bullets ricocheting off walls, cars and other objects thrown at you…it’s all rather impressive especially as it’s got a cel shaded quality that makes it all look spiffy.

There are a couple of flaws though. Driving is tricky as the driving model is pretty poor and the streets crowded. Killing locals attracts the police and it’s pretty unavoidable at times. The islands are also pretty small with not much variety. Speaking of variety, the biggest flaw is the lack of variation in killing the gang members. They increase in volume and difficulty and thats about it. Once you clear an island there are no gang members left. Once the game is completed you can turn gang members back on but not the gang bosses which takes some of the sandbox nature away. However there are time trial options in which you compete to kill bosses in the quickest way possible which adds some depth.

Online play is limited to 2 player co-op and uploading race times. The co-op is excellent and you are only limited to your own imagination in what you do…play the game, race, fight, horse around etc. You feel though that an eight or sixteen player multiplayer game would have been amazing. With the different weapons and skills, battles could have taken place over the whole map or just limited to one island. I would love to play capture the flag in this game against friends.

I think thats my real gripe…it all feels rushed. Don’t get me wrong, I love the game but it’s as if they’ve finished the single player game and instead of developing multiplayer Microsoft have slapped in the carrot of Halo 3 beta which is admittedly a very big carrot…but this game could and should have been so much more. Already dev’s are talking about Crackdown 2 which like the Halo series will probably see the introduction of online multiplayer. Probably more expansive environments too…and taller. However it will be another game, another £50 and more evolution rather than revolution. Crackdown is highly recommended but bare in mind it will probably take two versions to truly deliver unless, like Gears of War, downloadable content will be used to deliver extra multiplayer goodness.

Goodbye Temptation

CA GamesA guy at work is still trying to source a Wii so I gave CA Games a ring. Phone will not accept incoming calls. Oh – thats strange – they must have changed their number. A quick visit to the website brought the sad news that they have gone out of business.

Most gamers outside Glasgow probably don’t recognise CA Games but for me and a few friends it was THE import games shop in Glasgow. In a time before the internet had taken off it was the place to get import consoles and games at vastly inflated prices. Maybe it was the internet competition that finally did for the shop but there was many an hour spent in CA Games and many (too many) pounds spent in the pursuit of gaming happiness. Thats another local temptation that has been removed. Still, there’s always Loud and Clear if I feel the need for instant gadget gratification. Plus an Apple store coming soon. Saved.

Why I won’t be Buying a PS3

Lot’s of pre-order’s flying around for the PS3 and while I’m a little tempted there are lot’s of reasons why I’m not buying a PS3.

  • Cost. It’s £425. Thats a lot of money. Add on HDMI cable, another joypad, couple of games and your at £550. Ouch.
  • Games. There’s not much on the first day of release or near horizon that I’m desperate to play. If Wipeout had been a day one title I’d have gladly handed over my cash, but it’s not out until next year. There’s very few exclusives that are bound for PS3 only – even GTA4 will be released on 360/PS3 on the same day.
  • Online play looks to be well behind that of Xbox Live. Although it’s free the online service lacks the uniformity of Live. Some games support online play, and only some of those support in game voice. Even then there’s no official headset although USB headsets and most bluetooth headsets work well (allegedly). In certain games voice chat makes all the difference, from lifting the strategy in FPS to making a much more social experience in Tiger Woods or PES6.
  • Joypad. The biggest form of interaction with a console and yet Sony have stuck with the trusty dual shock minus the shock. No rumble in the pads removes a fairly important feedback mechanism. Think of the different rumbles in Gran Turismo – how can that be replaced? Shame. The pad is also ergonomically inferior to the 360 pad. It would have been good if Sony had tried to innovate instead of copying the 360 guide button and throwing in some motion detection similar to the Wii. I wonder if the dead zones on the Sony joypads have been removed? Still, at least they are wireless and allegedly lighter than the PS2 pads.
  • Competition. 360 has some fine games coming out in the next 3-4 months – Crackdown, GRAW2, Mass Effect, Forza 2 plus Halo 3 beta. More than enough to keep me busy. Also most of my online Live buddies aren’t getting a PS3 and I want to continue gaming with them, hence making the 360 the platform of choice.

The above was written around the start of last week and I never got round to finishing it off and publishing until now. However since writing the above I’ve pre-ordered a PS3 and I’m looking forward to it arriving at the end of March. The call of the new, the gadget envy etc etc was enough for me to buy. Motorstorm does look good, playing on the online service should be interesting, interactivity with the PSP promises much (but will undoubtedly deliver little) and Blu-Ray is a nice addition. Be interesting to see how Linux runs on it and also how it streams data (if at all) from other devices. We might also see a console version of Pro Evo that doesn’t suck online and also doesn’t stutter like Gareth Gates. Thats a bit harsh as my recent online games have been very good – the stutter however is inexcusable.

So there you have it. Lot’s of reasons not to buy a PS3 that I’ve plainly ignored. Still time to cancel though…or cash in on EBay if there is a drought at launch.

Broke

That’s the 360 now dead. Bugger!

More annoyingly is that the warranty ran out just last month. I’ve never known a console to fail so often as the 360. Amongst my usual gaming friends it’s running around 25% failure rate, some replacing it twice. Mine was one of the first batch and it seems likely that if you use (at least the first batch 360’s) regularly then there’s a good chance of failure. Hopefully for you it will fail in the 12 month warranty period. Now it’s decision time – get it repaired (probably at my expense) and hope it lasts or buy a new Core pack and get another 12 month warranty.

I’m not having a good run at the moment…fence, car scratch, sky box and now this. I thought things came in three’s?

Wii Thoughts

So I’ve been in Peterborough for three days now – every night has been in the Wii. The short verdict is it’s brilliant.

At first I felt a little bit self conscious waving the controller around but that quickly disappears. The simple graphics don’t matter – it’s just not important. The games are all about fun and having an HD output doesn’t make any difference to the Wii. Four player tennis was just great. The bowling actually feels very realistic. Although you don’t actually have to bowl the ball and get down on bended knee it just didn’t feel right without doing it. At first I felt the games were all a bit arcadey but there is some depth there with certain features not explained allowing you to find out these through experimentation and further play.

We also played some Super Monkey Ball. The party games included were a bit hit and miss but some were hilarious. You do need quite a bit of room for anything more than one person though. I managed to skelp the wall a couple of times (left a bit of a dent) and one of Shakeel’s models took a bit of a bashing and was moved before any permanent damage was inflicted. You just need to make sure that you’ve got plenty room to swing. Hopefully I’ll get some photo’s online over the weekend – some are hilarious.

Like the DS Nintendo have an absolute winner with the Wii. They’ve made something different that the competition just doesn’t offer. This has been the most fun in years that I’ve had on a console and whats key is that the console isn’t just for gamers – anyone can pick up the remote and play. Will I be getting one – maybe. Firstly in Glasgow I hardly do any real world multiplayer – it’s all online so some of the fun would be lost. Secondly I’ve said maybe as I have a habit of backtracking on not getting gadgets so this gives me a bit of leeway. However I’ve no doubt that if you’ve got kids or there are two or more (potential) gamers in your household then the Wii is a must buy console, certainly ahead of a 360 or PS3 in the purchase list. Enough of this – time for some baseball…batter up!

Xbox 360 Network Issues

I know a few folk that have recently or are about to get a 360. While it generally works a treat without much issue, getting on Live for the first time can be problematic depending on your router or use of Internet Connection Settings. Annoyingly it may work and you think everything is OK but it’s only when you start playing games with others that you really find out if it’s 100%. The following steps should help make the experience a little better.

1) Check your NAT
Whether you connect to Live first time or not, visit the System blade on the dashboard, then Network Settings and finally Test Xbox Live Connection – here’s a link to the official Microsoft help page detailing this step. The key setting I’ve found is NAT. There are three possible values for NAT settings – Strict, Moderate and Open.

  • Open NAT means that either the port-assignment policy is minimal or the device has a fully compliant version of UPnP (Universal Plug and Play) enabled by default. This is the ideal setting and should give mostly trouble free online gaming.
  • Moderate NAT means that the port-assignment policy is minimal, but the device is filtering addresses or ports. Will work with most people but can lead to conflicts.
  • Strict NAT means the port-assignment policy is aggressive. Can lead to lot’s of issues. No voice, disconnects from games.

A more detailed explanation of NAT can be seen in this Microsoft help page.

2) Fixing NAT
If your NAT is open then your fine. If moderate or strict then try the following, but don’t mix and match and try a few of these in parallel. Try them in order as they are presented here, switching back to where you started before trying the next option. Also, reboot router and 360 after making changes to make sure that the changes are in place and have been detected by both router and 360.

  • UPnP – Universal Plug and Play. This networking standard should allow the router and the 360 to open the correct ports and communicate efficiently. If your router supports this then enable it.
  • If that doesn’t work then try forwarding the Xbox Live ports to your router. The ports that require to be forwarded are 88 and 3074. Every router works differently but there’s an excellent website called PortForward that allows you to select your router and the application or service (Xbox 360) you want to use. It then provides step by step help in how to configure your router.
  • If that fails then try putting your 360’s IP address in your router’s DMZ. DMZ stands for Demilitarized Zone and means (for me) that a device in the DMZ is taken out of your protected network, allowing it to connect to the internet without restriction while maintaining your PC and other devices behind a secure firewall (Wikipedia DMZ explanation). Couldn’t really find many guides on the net so this looks like a ‘consult the manual’ job.

3) Still Having Issues?
The best advice from Microsoft and others is to go and buy a new router, or if your using Internet Connection Sharing, definitely go and buy a router and make sure it’s one on the Microsoft Xbox compatibility list. In fact this is Microsoft’s first step but I reckon this is always a last resort if you’ve already got a router and it works fine for everything else. Still, if your mad keen on gaming this may be the only choice. Note that the list contains those routers that have been tested and certified by Microsoft and also those that have failed and been deemed incompatible. If your router isn’t on the list it doesn’t mean it won’t work – just that it’s not been submitted and tested by Microsoft.

If your on cable broadband try connecting the 360 directly to your cable connection, cutting out any router or other equipment. This will at least tell you whether the issues your getting are down to hardware or your broadband connection.

Finally, a link to a really good site – Xbox Live – The Guide. It contains lots of useful information and has some guide’s on NAT settings and DMZ setup’s for popular routers. An excellent site and I should probably just link to that site and remove all the other text here, but it’s written now. Hope this helps.

Gears of War – where’s the depth?

The post title is pretty negative so let’s get the good stuff out of the way…

  • Gears of War (GOW from now on) is a fantastic looking game – not seen anything on the 360 that gets close. Some of the textures and effects are very realistic. Loving the rain in act 3!
  • The single player mode has got me gripped more than I expected and certainly more than Halo 2.
  • Online co-op adds so much to this game. Playing through chapters with friends over the last few nights has been great – hopefully more games in future will allow you to play any level via co-op.
  • The look and feel of the levels so far (half way though the game) has been varied with some stunning cityscapes and architecture on display. You can easily see the influence that cities and in particular London have had on the game.
  • Lack of story. Yep – thats a positive for me. I’d rather a company focused on gameplay and good content throughout the whole game than a good story, great cinematics towards the start and then a rehash of old content and textures towards the end of the game as publishing deadlines start to bite.
  • Weapons! The chainsaw on the gun is inspired – I’ve still to tire from killing and covering my screen in blood. The active reload of ammo is also far better than I expected. As you reload you need to time a button press to get a faster reload and increased ammo power. Miss it and your gun will jam – get it right and you do more damage. On paper it sounded really tacky. In practice it makes for a great feature that adds to the pressure in the heat of the battle.
  • Online has been fun. Loving the destructible furniture and the encouragement of good team play. Been some great finishing moves to the matches too.

Sounding good so far but now my moans…

  • Biggest and loudest is multiplayer. Three measly options which are all derivatives of team deathmatch. Through play we tend to end up only playing warzone which really is team deathmatch.
  • Online Maps – although there is a fair number there isn’t much variation, probably due to the style of gameplay. Hide, shoot. Hide, shoot. Hide/Camp, chainsaw.
  • Best way to play the game is with friends. Can really take advantage of people’s strengths and weaknesses and employ some tactics. Think a slightly dumbed down Ghost Recon or Rainbow Six. So it’s good to know that I can’t play ranked games with friends. Only with randoms. Thats very poor, especially when ranked games with friends is rumored to be a feature being worked on while another story said you couldn’t do ranked games with the True Skill features in Xbox Live. Thats just bull.
  • Ultimately a lack of depth. Although I’m enjoying the single player mode and co-op, and online has been fun, I’ve been finding it a bit tiring after an hour or so. Very samey gameplay with not much variation. It’s got some teamwork depth but thats about it. Halo was is far more satisfying.
  • Forward rolls are the new jump. I remember when Perfect Dark Zero came out. rejoice – people can’t jump. True but they can forward roll all over the place. Has lead to some quite bizarre fights with 3 or 4 players rolling, shooting, rolling away, taking stock, rolling, shooting etc etc etc. What a pain in the arse. Far more annoying than jumping.
  • Downloadable content is inevitable. How much?

Should you buy the game? Absolutely. Fun will be had, the single player mode rocks and the online side is fun but limited. Just don’t expect to be playing this in two years time. A recent interview with Bungie shows why I think Halo 3 will still be the game to beat on the 360. Can’t wait.

Anniversaries

5 years since the Xbox, and hence Halo was launched…

4 years since Xbox Live was launched…

Just over 2 years since Halo 2 was launched…

I guess it’s not a big stretch to expect Halo 3 to launch around this time next year but there was some news today of upcoming developments. Firstly there’s a multiplayer Halo 3 demo coming next spring and to wet the appetite a new screenshot was shown.

Halo 3

More of a surprise is that there are new maps for Halo 2 coming next spring. I still regularly play and enjoy Halo 2 so it’s great to see a more than two year old game get extra content, even if it is paid content and a final chance to extract some money from Halo 2 players. The only restriction is that you need a 360 to enjoy the new content.

Reading about the Xbox Live anniversary brought back memories of my first time on Live. I was beta testing the UK service and it was a Friday afternoon when I first plugged in the headset and booted up the beta Moto GP. I had no idea what to expect so picked a random game (there were only a few available) and joined. Only three people in the room, one of which was a Climax developer. This was amazing. Silky smooth, no lag although it felt a bit odd talking to other gamers. The next Moto GP session had around eight players. Still great although the voice chat was brought to a crashing, jarring stop. ‘Who’s that fanny thats in front’ could be heard…from the mouth of a wee Glaswegian ned. Unmistakable. ‘Oot the way ya prick’. Ouch.

Funnily enough those two sessions sum up all thats been good and bad about Xbox Live. Great online gaming with real and virtual friends with the occasional (slightly more than occasional on Halo) annoyance of some wee turd running his mouth off. Americans in particular. Still, it was a revelation and revolution that is now being copied by Sony and to a certain extent Nintendo. Console gaming just wouldn’t be the same without it. For all the abuse that Microsoft received (and still gets) it should be applauded for bringing out Xbox Live. Roll on the next four years.