I recently wrote about being 10 years on a Mac. It’s been a remarkably stable time with access to a lot of great software and hardware. However there’s no getting away from it – Apple have been stagnating when it comes to Mac’s.
Going back 10 years and there was a marked difference between buying a Mac and buying a PC. Apple owned the software and hardware process and there were very few product lines compared to the hundreds of PC’s available and the crapware that afflicted every PC from Dell to HP, Dan to Acer. They all did it and it stunk. No virus or malware issues either. And for me the difference in how the hardware was designed was massive.
This was also the time of the Mac vs PC adverts that went on for a few years. How times have changed.
This week saw Microsoft and Apple launch new desktop and laptop products. The difference between then couldn’t be more stark and shows that Microsoft have got their mojo back…and Apple are looking a little lost.
The problem for Apple is iOS. It’s a great problem to have, but Mac and iOS are two very different platforms that share quite a bit in common. iOS is the rising platform, dominant in sales and very much the future of computing. Mac is much loved amongst the Apple community but sales in the desktop and laptop market are going down. Global PC sales have declined for eight consecutive quarters. End users aren’t upgrading their PC’s as often – my desktop and laptop are over 5 and 4 years old respectively and still going strong.
However iOS is Apple’s touch driven environment and Mac’s have been left behind in that regards. Is it the right approach? Well Microsoft don’t think so and having messed up so much in the past on mobile they’ve bet on having a unified operating system. So Windows 10 works anywhere, mouse or touch driven, so you can take advantage of your hardware depending on the situation you are in. They are also hitting their stride when it comes to hardware. A few years ago the Surface Pro was a nice device but version 4 is great and with the Surface Book and now the Surface Studio there’s a real wow around Microsoft’s hardware from a design perspective.
Microsoft are courting creatives. IBM have rolled out Macs across the enterprise. Microsofts new devices are not cheap unlike Windows products of the past. Good design costs money and the small creative market are willing to pay to get the best devices. Software is not really locked to platforms. Adobe allow you to work on Mac or PC and the experience on both is pretty much identical. The Mac App Store hasn’t done the Mac platform any favours. Equally the emerging VR market is a Windows exclusive right now. Apple hardware isn’t powerful enough to drive any of the VR platforms and they’ve yet to show their hand when it comes to AR or VR apart from Tim Cook verbally favouring AR.
Whats frustrating for me is that Apple look to be slowing down. Stagnating. The Mac market is getting smaller so is the ideal market to innovate in. In contrast last weeks announcements were pretty snooze worthy. Pricey laptops, confusing naming strategy coupled with a lovely new Touch Bar. The laptops aren’t using the latest chips and the RAM looks stingy. Add to that a greater than three years old Mac Pro, and ageing iMac and Mini. What’s going on?
Worse for us in the UK is that all Mac prices rose last week thanks to Brexit. While I can understand the rise for the new MacBook Pro’s and the iMac’s, it’s a disgrace that the ancient Mac pro rose by £500. Poor decision Apple or don’t you care? Seeing as the Mac Pro website still references Aperture, a product that Apple killed over 12 months ago, I’m thinking they don’t care.
Or has Apple got too big? The video above from Steve Jobs is prophetic and could describe todays Apple. This years iPhone is undoubtedly a great phone but it’s safe. Compare it to the Xiaomi Mi Mix which is a gorgeous new Android device and shows some true innovation with regards design and materials.
Apple for me right now feels conservative. Undoubtedly making bundles of cash but hedging bets and not as exciting as they once were. However the likes of Microsoft, Google and Samsung have some great products out there. As a tech lover I’m spoiled for choice. Earlier in the week a colleague said they were worried at Apples approach. I’m personally not worried as it’s easy to move platform so I’ll always have access to the best hardware and software…but that should give cause for concern for Apple. Over time if people start to move away, especially developers and creatives, then it could be the start of a slow decline. Hopefully Apple will prove me wrong in 2017. They need to find their mojo again.
tl;dr – The Xbox One is a good console marred by frustrating usability issues and a lacklustre set of launch games. Wait 6 months, let some of the issues get addressed and choose between a PS4 and Xbox One after E3 in June 2014.
It’s been over three weeks since the Xbox One launch, the start of next gen console gaming (sorry Nintendo) in the UK. This time I’ll be smarter I said. This time I’m only buying one console (I had the 360 and PS3) as my gaming time has reduced and the first party titles will dictate the platform, not the hardware.
On paper, and from initial reviews of hardware and games, the PS4 is superior from a hardware perspective. Third party games on the PS4 look better and also perform better however looking at launch titles, the only first party game I wanted to play was Forza 5 and looking ahead, Titanfall and Halo 5 are also must haves. Coupled with the 360 being my console of choice for the last few years, Live being a far superior online experience and most of my gaming buddies plumping for the Xbox One, the choice was obvious and the Xbox One was ordered. While I’m not regretting the choice, the Xbox One is unbelievable in so many area’s.
The Xbox One gets off on the wrong foot straight out of the box. The hardware is big, boxy and can be best described as industrial. Even ugly. The console is big and the power pack is external…and surprisingly it’s bigger than the 360’s power pack too. Bitten by the red ring of death, I think Microsoft have greatly increased their engineering tolerances with the One.
Also huge is the Kinect 2. Not just the camera and sensor itself, but the cable connecting the Kinect to the Xbox One. It’s so thick! It’s as if Microsoft found a job lot of RGB scart cables and decided to repurpose them. Worse, Microsoft are using a proprietary connector for the Kinect, which is really just USB 3, to stop you plugging it into a PC. That’s the only reason I can see and smacks of the same attitude when the original Kinect was launched.
Thankfully the Xbox One pad feels great in the hand. It’s seen small improvements over the 360 pad and is really comfortable. Rumble in the triggers is a really nice addition and thankfully they haven’t tweaked the layout too much. The dpad is much improved and even the addition of ridges on the sticks really helps.
Switching on the Xbox One and it’s pleasingly silent, well my second box was, more on that later. With it tucked away under the TV the offensive design is hidden from my eyes and instead I’m left with a powerful console that promises much. Microsoft are focussing the One not just on games, but as your entertainment hub. While this sounds good in principal and the demo’s of the voice controlled TV channel switching are compelling, in practise the UK isn’t supported at launch and even without the voice and channel integration, the Xbox One doesn’t play well with 50Hz UK broadcast signals. Oh dear.
Before going on to the operating systems and games a word on the hardware. After a couple of hours a noisier than expected fan was becoming annoying. I thought this was the Xbox that was silent? Over the launch weekend it didn’t get any better so after seeing an MS rep asking people with noisy fans to get in touch I raised a support call. 10 minutes of chat and troubleshooting (which involved rebooting the Xbox – that was it) and I was to raise a ticket and a new Xbox would be dispatched. The new one is certainly a lot quieter but with a few reported cases of really noisy drives it’s disappointing that hardware issues continue to affect Microsoft consoles. My pad also disconnects but not consistently. Sigh.
Setup and OS
Switch on the Xbox One for the first time and you’ll be asked to download the day one patch. At 500mb it’s not too bad but once downloaded it takes a few minutes to install. With that done the home screen is finally launched. Well this is different but familiar at the same time. Random tiles placed around the screen with no order to it. Move right to the store or left to your pins. Microsoft hasn’t learned from Windows 8 and instead has extended tiles to the Xbox platform and rather than touch is hoping that voice commands will be used to drive the console.
Are they insane?
To be fair, navigating around via the pad is fine. The pins make sense although I’m sure they will get quite messy over time as more games and app’s come out. However it is a quick way of getting to a new demo for example which in the latest 360 dashboard is a navigation nightmare. By reducing the UI to 3 top level screens it’s also made it quicker to jump to various app’s and features, with the home button on the pad always taking you home.
Navigating via Kinect isn’t as successful. You can use voice commands or gestures to swipe and select. This doesn’t feel comfortable at all and is still pretty inaccurate. When voice works it works really well. The One is always listening so saying Xbox followed by a command will, as long as your voice is recognised, launch that action. So ‘Xbox record that’ will record a 15 second game clip, ‘Xbox Go Home’ will take you back to the home screen and ‘Xbox Snap [app]’ will snap an app to the right of the screen. Some of the phrases don’t make sense to me though. ‘Xbox show my stuff’ takes you back to the Home screen. Show my stuff is the best they could come up with? ‘Xbox On’ will wake up the Xbox, ‘Xbox off’ will switch off the Xbox. Actually, no – it’s ‘Xbox turn off’ to switch it off – why not turn on and turn off – why the difference? Why is there no ‘Xbox Eject’ to eject a disk? ‘Xbox Mute Chat’? ‘Xbox Screenshot’? It all feels a bit rushed and for me I have real difficulty in getting voice to work reliably. I’m Scottish. Cue Burnistoun.
Trying to get voice commands to work while friends are listening and shouting 11 clearly doesn’t help. Funny, but irritating. Navigating a UI via voice which only works every third or fourth attempt leads me to never trying voice and relying solely on the pad for navigating around the UI. A UI that has been developed to encourage voice and gesture not control via the pad. This doesn’t feel like a step forward, more like a design that forces you to use voice even when it isn’t reliable. Frustrating.
The dash performs quickly enough although it can stutter from time to time and some app’s can take a while to launch. A real step forward is that the One can multitask and while this is a benefit I’m sure some of the stutter and slower launches are down to the app’s or games that are currently running in the background. The multitasking is best seen with Snap. You can snap an app, web browser, party to the right hand side of the screen while your game or video is displayed on the rest of the area. This is handy but on first use it can be tricky to get rid of the snapped app – say Xbox Unsnap or press B and the snap will be removed.
I was surprised at how apps work on the Xbox One. Want to play a Bluray movie? Download the Bluray app. Same for music cd’s – there’s an app for that. You’ve recorded a game clip and now want to share it with the world – download Upload Studio. Third party app’s, games, demo’s etc are expected in the store but not some of these app’s which I see as core functionality. A strange decision from Microsoft.
One final point to touch on is the boot time for the Xbox One – it’s long. You have two options regarding power management. You can select a standby mode where updates are downloaded while the One is switched off but the reality is that the console isn’t really off – it’s in some sort of low power mode. The advantage is that boot times are far reduced, around 15-20 seconds but I don’t want my Xbox to be on all the time especially as updates aren’t that frequent so I opt for the full off option and that means boot times are around a minute. Ouch.
The Xbox has always offered the best online console experience. Matchmaking was better, party chat saved many of us from the inane drivel from countless Americans and with everyone having a headset it made for a more collaborative experience in comparison to the PS3. How would Microsoft improve Live for the Xbox One?
Parties are now difficult to setup and manage compared to the 360. It is bizarre that on joining a party you then have to go into party options and enable chat. WTF? I joined a friend on Fifa last night after receiving a party invite and it involved so much faffing about while I was playing another match that I was almost dropped from the game. He even felt the need to send a message in case I’d missed the party invite as thats been the norm over the last couple of weeks but getting that message wasn’t easy either. For me the biggest step back is around Friends.
The Friends application shows your Friends and your Followers. Followers are new, so like following someone on Facebook rather than friending you can keep up to date with what they are playing and doing on their Xbox. For me though the main point of the Friends app isn’t to see what my friends have been playing over the last few hours but to quickly see who is online and then making it easy to start a party with a few of them. However Friends starts by displaying notifications, not who is online. So it’s a list of crap like Cheesy was on his dash. Cheesy played Forza 5. Cheesy won a race. Cheesy is playing Battlefield 4 and so on. But is he online? Thats all I want to see. So I have to select Friends, wait for that to load and then I can see who is about. Microsoft is promoting notifications so again this has moved front and centre of the application but for me it’s step back.
There is also no notification that a Friend has come online. I’m assuming they have switched of these notifications as you can now have 1000 Friends, so if you do have that many there will be constant notifications as you are playing a game or watching a movie. But it now means that we could be playing a game and have no idea that a couple of friends have come online and we should invite them in to the game. Compare to the 360 – a friend comes on and we can quickly and easily send them a party and game invite as we know straight away that they are on Xbox Live. At least give the user an option to disable notifications if they are annoying.
It says a lot that the easiest way to invite friends and create parties is via SmartGlass which is an app for your iOS, Android or Windows tablet or smartphone for controlling your Xbox One. Well done Microsoft. Well done.
The one fear I did have, using Skype for voice over Live, has proven to be unfounded. The quality is a step up from the 360 and it hasn’t failed once. Well done Microsoft. Well done.
So far, so average. Surely the launch games will lift the mood? The launch games were fairly disappointing to be honest. The one true next gen game looked to be The Division which was put back until 2014. With Titanfall also not due until March it was left to Forza 5 to be the main launch title on the Xbox One.
Forza 5 looks and sounds great. 1080p, 60fps and the tracks and cars (interiors too) look gorgeous. The handling is great and the new force feedback triggers really add to the game. However so much feels missing compared to Forza 4. It feels like tracks have been halved as the list of missing tracks from Forza 4 is extensive – Nurburgring, Nurburgring F1, Road America, Suzuka, Maple Valley, Mugello, Sunset, Camino and Fujimi. Worse is the grind and payment model that has been added. Car rewards that permeated the previous game have been removed, or so it seems so far. Cars have to be bought using in game credits or tokens and while credits are earned at a steady rate, you need to own a car to play it online and earn more credits and you start with one or two cars only. If the game was free and being funded by in game purchases I would be more comfortable with the model but Forza 5 is a full price game with a ridiculously expensive method of purchasing content built in.
The first online challenge was only available if you bought the first downloadable content at £7.99. For 6 cars. Fuck off Turn 10 and Microsoft. I won’t be buying tracks either as I’m sure thats why so many have been dropped. While they have retained the great tuning and livery editors they have removed the auction house. Again, I’m not sure if this was all to meet the Xbox One release date and we’ll see those features added but it’s a strange omission. Forza 5 – a good enjoyable game marred by grind and in app purchase issues. Thankfully some of those issues may start to diminish as the first patch due soon will increase credits you can win at each race, reduce the price of cars and add a couple of game modes. Add in a track or two for the next patch and all will be well. One special mention to the day one patch you get when running Forza 5 for the first time. It’s 6GB in size. That is ridiculous and hopefully it’s a sign that the console release date was brought forward and it’s not a sign of things to come going forward.
The two other games I picked up were Battlefield 4 and Fifa 14. Battlefield looks great (not as great as PS4) but has been marred with bugs, admittedly across all platforms, so it’s still early days. I’ve been impressed with the maps though and it looks significantly better than the 360 version.
Fifa 14 feels like a 360 game with better animation. Stadiums have improved as has the overall presentation of the game but on the pitch it feels quite different, more realistic, a more fluent game than the previous versions. Corners and free kicks are noticeably different too – more than one defender challenging for a header for example. Small differences but they all add up to a more enjoyable experience. The crowds in the stadium are excellent and audibly react to the game. Nothing beats silencing a home crowd by scoring in a game. So not a huge step up but it has made a great game even better.
A final concern with these first releases is pricing. The next gen platforms has seen games move to a £50 – £60 RRP price which has meant Fifa 14 costing £47 on Amazon for example. That feels steep, but not as steep as the digital pricing for games. Both new platforms allow you to purchase and download games digitally. However with Fifa being priced at £55 on the Xbox One and £60 on the PS4 why would anyone bother? Some of the games come in at around 40GB too so its not a trivial download. One bizarre price is Angry Birds Star Wars – £35 on the Xbox One. £34 – £33 more than the iOS and Android prices…for the exact same game! Unbelievable and hopefully sales have reflected the ripoff pricing. Microsoft tweaked the pricing for launch titles in the last week…upwards. The reason – digital content pricing is subject to change. No shit.
The Xbox One is a good console marred by frustrating usability issues and a lacklustre set of launch games. Over time I’m sure the UI will improve as will Kinect voice commands and much of the frustration in using the One day to day will disappear. The PS4 seems to be more powerful/easier to program for than the Xbox One and that is something Microsoft will have to address going forward. Stating that ‘the power of the cloud’ gives the Xbox platform an advantage reeks of bullshit.
Due to the lack of true next generation games I’d recommend holding off from buying either the Xbox One or PS4 right now as there is nothing that jumps out as being a must have title. That hasn’t stopped both consoles selling out and there is no doubt there is an appetite for next gen machines….there’s just not much to do with them right now. Let 2014’s E3 take place and decide on a platform based on the games that are out and are announced. If you are desperate for one right now and don’t have any allegiance to a platform then try and get the PS4. Good luck and happy gaming – there’s lots to look forward to.
I love maps especially Google Maps and Live Search where I can happily spent time scrolling around and viewing the maps. Well I only realised today that Glasgow now has some Birds’ Eye photo’s on Live Search.
I’ve thrown some more up on Flickr. A glorious time waster.
With all the Yahoo/Microsoft talk back on the agenda, I was thinking back to the first Microsoft announcement that they wanted to buy yahoo and the reaction on Flickr. Much like when Yahoo bought out Flickr but 10 times worse. People would leave, service will go to rats etc etc etc. Then I watched this video from TED on Photosynth. Jaw dropping. Would a Microsoft take over really be any different for a lot of the Yahoo services?
Loved the developers reaction to the crowd applause in the video too.
The whole point of a console is to provide great looking games that are guaranteed to work without the hassle of installing the game, patching it, opening up firewall ports and configuring server and friend lists on a per game basis. It’s what I’ve become used to with the original Xbox and then the 360. So why is the PS3 so fucked up?
Before I rant on I should say this isn’t a Microsoft fanboy love in post. The PS3 is a great media player and there’s lot’s of things I really like about it compared to the 360. However the amount of firmware updates it’s now had are bordering on the ridiculous. Even worse, I still can’t access my friends list, chat to friends, playback music or easily swap to another game while in a current game. I need to quit and go back to the XMB and then I can chat etc. It feels so backwards when compared to the 360. Sony are promising in game XMB this year but I’ll believe it when I see it.
Another growing trend on the PS3 is installation of games. If you download anything from PSN then you then have to install it. This applies to all games, from the small 40Meg games up to gigabyte installs for Warhawk and GT5:Prologue. However more and more games insist on an install before you can even play the game. Most Capcom games and now GT5:Prologue want to install content on the hard drive. While this allegedly improves performance this step is taking up to 20 mins – hardly a console experience. Makes me chuckle when I think back to MS launching the original Xbox and how Sony sneered that it used a hard disk and was really just a PC. How times have changed.
Further annoyance with GT5 was an update you had to download before you could play the game. This took about an hour for me to download but I was lucky. I know a couple of people that had to try many times before the download actually worked. Grrrr. Once in the game GT5 lists ports that should be opened as well for online play. I’ve not had to do that for a game in years. How many people would know what to do?
I think that’s my major annoyance on the PS3. It feels bitty compared to the unified experience on the 360. It feels like PC gaming. Simple tasks on the 360 are made difficult or impossible on the PS3. Headset’s are a given on the 360 yet on the PS3, because they aren’t standard, you get issues. Quiet games or worse, compatibility issues within games. It’s for all those reasons, plus the fact that the majority of friends are using the 360, that non platform exclusives are always purchased for the 360 and there is nothing that Sony are doing that look like changing my mind. Shame.
Announced today, there’s a new PS3 for Â£299 with no backwards compatibility, a smaller hard disk and only 2 USB ports, no media card drives. A pretty good price. The 60GB model drops to Â£349 and includes two first party PS3 games. So that’s what they are doing with Lair then!!
It’s a good price drop and takes it into 360 range especially as the features dropped aren’t essential in my opinion. However it leaves just one little question. Where’s the fecking games?
Metacritc PS3 Top 20
Elder Scrolls IV: Oblivion, The
Ninja Gaiden Sigma
Resistance: Fall of Man
Tom Clancy’s Rainbow Six Vegas
Virtua Fighter 5
Tom Clancy’s Ghost Recon Advanced Warfighter 2
Sega Rally Revo
MotorStorm (JPN Import Version)
Super Stardust HD
DiRT: Colin McRae Off-Road
Fight Night Round 3
Gran Turismo HD Concept
Tekken 5: Dark Resurrection
College Hoops 2K7
NBA Street Homecourt
Metacritc Xbox 360 Top 20
Gears of War
Elder Scrolls IV: Oblivion, The
Guitar Hero II
Tom Clancy’s Ghost Recon Advanced Warfighter
Forza Motorsport 2
Call of Duty 2
Castlevania: Symphony of the Night
Tom Clancy’s Rainbow Six Vegas
Project Gotham Racing 3
Project Gotham Racing 4
Elder Scrolls IV: Shivering Isles, The
Geometry Wars: Retro Evolved
Fight Night Round 3
Elder Scrolls IV: Knights of the Nine, The
Tom Clancy’s Ghost Recon Advanced Warfighter 2
The table show the top 20 games on the PS3 and XBox 360 according to the average ratings as shown on Metacritic. I thought this would be the fairest way as biased reviews would be averaged ut across platforms. Doesn’t make very good reading for the PS3, does it? Where are the AAA exclusive titles for the PS3? They’ve been and gone and weren’t that good. It’s poor that the best rated exclusive title is Resistance which was a release game. It was good but that review score was very generous. Compare with the top 3 on the 360 and it makes for a compelling reason not to pick up a PS3. Even cross platform games are picking up the same score if not better on the 360.
If Sony wants to pick up sales it needs to address the games. If the PS3 had the AAA titles that the 360 has enjoyed then price wouldn’t be an issue and there wouldn’t be an entry level console launched today.
Still loving it, campaign on legendary is very hard, multiplayer is very very good and the ability to download maps and game variants that other people create and share offers so much life. We played a rocket racing mode tonight which was great fun.
There have been lot’s of reviews but I’m wondering…another 10 from Edge? I think it would be justified and would also be the first game series to be awarded two 10’s.
So I’ve had 3 or 4 hours on Halo 3…enough for a quick opinion but not much else.
It’s a very pretty game. There’s been a lot of talk that it’s not up to par with Gears or Bioshock but in those games you only see a few enemies at a time and the levels are small and enclosed. The maps in Halo are very big, have lot’s of enemies, ships flying around, vehicles etc and I think it looks stunning. No glitches, always smooth (although I haven’t played much) and a very solid feel. They are also far more colourful than the drab, but detailed, Gears and Bioshock.
I’ve only played through a tiny bit of the campaign (screenshot from my campaign trial this afternoon) as I’m keeping that for co-op only. The sections I did play were pretty tough and the AI seemed much improved. I also kept running out of weapons and didn’t get to see any new weapons at all. Still, early days for the campaign. I played on heroic although fancy doing co-op on legendary to keep the challenge high. Looking at my friends list today there were a couple of folk running through the game on normal….looks like they took 6-8 hours to rattle through the game. So play on at least heroic to enjoy the game at it’s best. Thank goodness co-op mode was added as this will probably be the first Halo campaign I will actually complete.
However the campaign is the smallest part of Halo 3 – the emphasise looks to be on multiplayer as that’s what will keep gamers occupied for the next couple of years. I say years as I played and enjoyed Halo 2 for over two years and I hope this latest version has as much depth online as the previous version.
I’ve only really played Team Slayer (4 vs 4) and on 4 maps so far. Firstly, no lag to be seen. Second, no cheating either. The new weapons offer quite a varied arsenal and it will take a while to get used to them. Old ones have also been tweaked. Sword for example does not last forever and also takes longer to pull out and use – it’s still powerful but not as much as in Halo 2.
Gameplay hasn’t changed too much but that’s a good thing as there wasn’t too much wrong with Halo 2. Bungie have addressed some community issues though. No more listening to morons on Live screaming, swearing, shouting, calling you gay, asking if you want a cup of tea and a scone. There’s a variety of options including not hearing opponents and being able to quickly mute your team. They’ve also introduced push to talk which has quietened things down too. It made for a far more enjoyable online experience.
There seem to be many more online game modes with the ability to create your own and share those creations with friends. Rocket Warthog racing anyone? I’ve not had any time to dabble with Forge which is a game mode in it’s own right that allows one team member to drop weapons, vehicles, change spawn points – basically customise the map to their hearts content. This is another option that should give longevity to the title.
Bungie have also increased web and community integration. Using the theatre mode I can share film and screenshots with friends and also via the Bungie website. I can download screenshots from Bungie and also select in game clips from the website to view on the 360. As the movies use the in game code you can only view the movies in game on the 360. How lovely (but massively bandwidth intensive) would it have been to save movies to a Bungie Youtube equivalent that could have been used to share in game movies with anyone? They have also made it easy to see what your friends are playing and how far they are in their game and they’ve upped the post game analysis details on their website.
The screens above are all from my short play time this afternoon (Flickr set here and will grow over time). The top picture shows the level of detail seen in the campaign mode. The next two are from one game of Team Slayer. The second picture is me wielding a sword and about to double kill another red guy. The last picture is an in air kill, again with the sword. You can also see a team mate sniping form right to left. The level of detail (bullets, blood etc) in incredible and a great example of how good the Halo 3 engine really is.
That’s about it really. A cracking update to the Halo universe and something I’ll look forward to playing for many months. Call of Duty 4 though will provide some stiff competition as it’s online mode is excellent. I probably played my last game on it tonight though as most of my friends will be picking up Halo 3 tomorrow. Let the big team battles begin.
Not long until I get my grubby little paws on Halo 3 (some already have it). A new video released by Bungie today called Cinema Paradiso highlights the features outside a normal FPS that should keep me coming back to Halo time and time again. The Forge is a map editor that allows the placement of weapons, vehicles, spawn points, turrets and objects to be user controlled. It looks amazing although could take some time to get to grips with.
More impressive is the game replay, film creation and photo creation tools. Call of Duty 4 has a death camera that shows where you got shot from. Halo 3 takes it one step further allowing you to review the entire game, see exactly how you were owned in a game and then save and upload your best bits for other gamers to see. I’d talked about something similar during Halo 2 and it’s great to see something along those lines finally come out.
This video also highlights some great multiplayer action – the hammer looks amazing. Just as well I’ve got a few days off to enjoy the new game.