The Price is Right

Xbox 360
£280. That’s the price for the Xbox 360 in the UK and it will be launched this year (rumoured last week in November). This is the first console that has been released so close to the USA launch – kudos to MS for doing that and also coming in at a respectable price. The £280 gets you:

  • Xbox 360 console.
  • Xbox 360 Hard Drive. 20 GB and detachable.
  • Xbox 360 Wireless Controller. Nice but has a range and battery life of up to 30 feet and 30 hours of life on two AA batteries. Not much so the battery pack and charger become essential purchases.
  • Xbox 360 Faceplate.
  • Xbox 360 Headset.
  • Xbox 360 Component HD-AV Cable. (I NEED to buy a Plasma or LCD screen)
  • Xbox Live Silver membership – who cares – I want Gold.
  • A bonus Media Remote: Included for a limited time, the integrated control centre for the entire digital experience lets consumers play DVDs, movies and music, as well as access their Windows® XP Media Centre Edition 2005-based PC’s controls with a single remote. Nice.

I reckon that’s quite a bit of hardware for £280. It would have been nicer if it came with HD-DVD but it’s still an impressive package. Not so good is that a cut-price 360 will be available for £210 that has everything except no hard disk, no headset, a wired controller and no free remote. This will be the first console to launch with different hardware options which for me means developers will code against the lowest hardware specification – no hard disk. This might not sound a big deal but the Xbox took great advantage of the hard disk so it will be disappointing if dev’s feel curtailed by this step. It also seems strange that MS have spent the last 3 years building up Xbox Live, have spent the last three months talking up the new 360 service and the online marketplace which will have lots of paid for downloadable content yet launch a console which doesn’t have the headset or the hard disk. Odd. Unless they were trying to get near to £200 and/or the price point of the soon to be launched PSP.

With around 4-6 must buy launch titles it’s going to be an expensive Christmas. I can’t wait.

 

Xbox – media hub

The Xbox 360 has been touted as a media hub for everything – plug in usb sticks and it will play music, films and pictures from it. Plug in mp3 players and they’ll work too – even the iPod. One of the most touted features was that it would work as a Media Centre Extender. So if you have Windows Media Centre the Xbox would connect to the pc and play all content – music, pics, films (including hi def) and recorded tv. Great, but I don’t have Media Centre. I tried it but because I’m not using it to record tv I found it to be a bit clunky compared to using iTunes or other software on the main pc. Meh.

However after doing a bit of digging there is hope for us non Media Centre folk. The 360 will allegedly support Windows Media Connect. This allows other devices to link to a normal XP machine and play music, videos etc in the same way as Media Centre. Looks like the software could be a bit flaky but for me this is great news as I had no intention of setting up a Media Centre machine. I’ll still be keeping the chipped Xbox and accessing media that way as the support for viewing online trailers, playing emulated games etc is superb and will not be do-able with a 360…well not until they are chipped at least. However being able to access all the media from the new machine is really cool – roll on November.

Halo…..Cheats?

Despite the patches there are still glitches galore in Halo 2. How do I know? We were glitched on Friday by some cheating dog Americans (“your an idiot”). Then again, it’s easy to find out how they did it if you look hard enough. High Impact Halo is a site dedicated, and I mean really dedicated, to glitch hunting. Want to find an advantage in Halo – you’ll find it there. Want to jump to an unreachable spot in Zanzibar – here’s how.

Eight pages on how to cheat and total dismay when a member reveals how it is done in March, one month before the patch from Bungie. They were so annoyed that this particular glitch might be patched so they didn’t have an advantage. How sad. How American. I saw that as it’s mostly Americans that are obsessed with glitching and cheating – from Moto GP to Halo 2 the Americans try their hardest to cheat their way to the top. I guess I shouldn’t be surprised when the biggest cheat is leading their country.

Forza

This is possibly the last great Live game to be released for the original Xbox. Touted as a GT4 killer it plays a really good game yet is full of flaws…but for all that I can’t put it down and is one of the best console racing games online…ever.

First the usual stuff – graphics and sound are great. 30 frames per second though which has never bothered me but some folk find it unplayable. Surround sound is also well used. Considering the amount of options in the game the user interface and menu’s are very well constructed and more easily navigated than GT4 – they were awful.

The main selling point has been Forza’s online capabilities and your ability to tune your car like GT4 and also customise your car to make it look like whatever you want. Then you can sell your car to other users. These features alone are also being emphasized by the 360 developers – customise the software and machine to your hearts content and go to ‘The Marketplace’ to buy further skins, parts etc but that’s for another post.

Previous racers have always been marred by lag – thankfully Forza is excellent online. Fast lag free racing with up to 8 players. Toca 2 made similar claims but get close to anyone and the cars would judder making it difficult to play…not so with Forza. A massive amount of tracks are available and a huge amount of cars make for a game with a long shelf-life. Biggest choice is the parts you add to your car and then how you configure them. Everything from brake balance to anti-role bars, downforce to gear ratio’s can be tweaked. This means that everyone can be racing with the same car except set-up exactly for them and to suit the course. This kind of customisation is superb and brings a sense of ‘ownership’ to the cars. To add to that feeling you can ‘skin’ your car. Not just change the colour but add up to 100 layers onto each side of the car including top, front and rear. I find it to time consuming but others have created stunning cars already as seen below and at the Forza Player Customization Site.
forza_custom

While I’m loving the game and the aspects described above there are still some niggles which really should have been ironed out before launch. There are driving aids in the game which although I don’t use I can understand why people use them. However I would have liked to have locked a game room to using no aids at all. At the very least I would like to see who has what enabled. I can do neither. One of the aids also makes you noticably faster no matter how much skill you have although it takes away some of the challenge. The scoreboards are also ‘broke’. You can tell what cars were used but you can’t see how they were tuned or what aids were on and it would have been nice to break scoreboards down into class (there are a variety of classes in the game so that different cars can be matched with each other). I can’t easily lock a room down to friends only, I can’t kick and block others and if I want to customise my car with new parts I need to leave the lobby, buy the bits, tune the car then rejoin. Bah. For a game that is one of the best console driving sims both off-line and online these restrictions are annoying and surprising. It also means that I’ll be playing the game mostly with friends rather than using opti-match to find new challenges.

Well worth buying and will be played for a few months at least but I can’t help but feel that a bit more polish on the online front end would have paid dividends. It’s also a look-ahead at the world Xbox 360 wants us to play in – it’s going to be expensive.

 

Xbox 360

xbox360_mtv_snapshotA sneaky shot from the MTV shoot (which has revealed a November release in the USA) – I guess more will leak out before the program on Thursday. Rumours include:

  • Tivo like functionality
  • DVD writer
  • Media centre aware – will work with media centre pc’s (and others?)
  • Wireless controllers – crap – batteries? Shortcuts via the xbox logo in the centre (numbers around it)
  • Comes with camera – won’t be able to scratch my balls while playing Live
  • Web browsing, instant messaging – always online no matter what you are using it for i.e. playing music, watching dvd’s
  • Skinnable – buy different exterior finishes for your Xbox
  • Also plays games – allegedly. Perfect Dark Zero was one of the demo’s thats been played. Talk of Halo 2.5 and PGR3 also.
  • The new pad looks pretty good – at last there are four shoulder buttons and we’ve lost the black and white buttons which were always awkward to get to. The console is also finished in a mac white but I’m sure this is to emphasise the skinning possibilities which I’m guessing will end up being a pretty big market not just for M$ but all the third party manufacturers. New movies coming out could produce skins for the Xbox and I’m sure there will be loads of folk wanting Star Wars, Matrix and Lord of the Rings skins. I wonder if there will be something for Batman Begins? Anyway – some more leaked shots to finish off.
    xbox_controller

    xbox_media_centre

     

    XBox 360?

    xbox_360
    There’s still three weeks before the MTV Xbox 360 announcement but a few sites are saying this is what the 360 will look like. Interesting. Two versions apparently as well with the higher spec one more like an XBMC 360 with a removable hard drive, web browsing, instant messaging, media player/sharing all in one device. Out this year, in Europe too. Time to start saving the pennies. More can be seen on Team Xbox.

     

    Cheat Free Halo?

    From Monday Halo2 will be patched. Hopefully online play will now be glitch free. Like most online games at the moment cheaters spoiled the game for the average player. From Monday most glitches will be patched or there advantage removed. Next rankings will be reset with some new maps to follow at the end of the month. Can’t wait to get back playing this.

    Cheats never prosper

    Bungie (and I guess Microsoft) have finally acted with regards cheaters on the Xbox Live service by banning thousands of users who cheated in Halo 2. I say finally…Microsoft have acted before when people tried to access the Live network with hacked copies of games (PGR2 where the hacked cars were faster than the standard cars) but there has never been a real cull of people using Xbox Live. Until now.

    The banning seems to have been due to two reasons – cheating in games and cursing including racial taunting. The cheating has really affected Halo 2. Using modems with stand by buttons players were able to host the game and then stop the upload to any clients connected while they ran around the map getting flags, dropping bombs etc. Happened increasingly frequently but thankfully the banning should curb it’s use. The second type is all to common, especially form Americans. Every second game usually has an American running his mouth off. To report this you can use the feedback service i.e. user x was cheating, user x was swearing but I guess it takes a fair number of reports before a ban, temporary or permanent is introduced. More info on the banning can be found in the weekly Bungie update.

    This is great news. Xbox Live was better than multi player on the pc as the amount of patches and cheats in use in the pc land meant gaming never felt fair. Xbox Live brought that feeling back. I’m off to play some Halo.

    Pro Evo 4 Verdict

    pro_evo4
    It’s been a few days now since I picked up Pro-Evo for the Xbox (thanks to Shakeel) and while the game itself is no different to the PS2 version, I though I would wait until I’d played a few online games before posting my thoughts. I almost know that before I write any more that the rest of the text could be seen as being negative towards the game and thus making it a no purchase for any doubters.

    To be clear, I cannot recommend this game enough. It’s still the most accurate simulation of football that you could buy, for console or pc. The changes from previous version of Pro Evo are subtle but noteworthy but I’ve covered most of them in a previous post. Some other improvements:

    • Headers are now far more difficult – you can’t just run up the wing, cross and score. And there’s no easy way to cross and score unlike Fifa 05 (and basically every Fifa game before it).
    • Through balls improved again after they had been made ‘difficult’ in Pro Evo 3.
    • Shirt tugging drastically reduced compared to previous version. Likewise the dubious ‘hand ball’ which seemed to happen at least once if not more per game has been binned.

    While the improvements are all good the real feature that sold the Xbox version over any other was online play via Xbox Live. This was the one feature that lifted the game above all the other Pro Evo versions but there were some worries about it’s implementation. Will it lag, will it allow four plays rather than two, will it provide a decent stat system, will it allow people to change playlists and therefore cheat their way to a win?

    Unfortunately the online play hasn’t been implemented as well as it could have been. For example…

    • Lag. Well, not lag as such but generally a lack of smoothness for the client connected to the host. As a host I have never seen any lag. However as a client connected to a host I generally see a lack of smoothness and sometimes a very slight jerkiness with the play. Most noticeable during a free kick or corner and you are controlling the flight of the ball – moving left or right with the pad causes a stop start motion whereas when hosting the movement is silky smooth. Still playable but you’ve more chance of winning if you host. The good news is that this has been recognised as an issue with Konami and a patch is on the way. If this delivers the goods then the number one issue will have disappeared and when playing matches you will no longer need to have home and away legs to allow both people to host.
    • Quitters. Some of the first Xbox Live games allowed for people to cheat there way to some impressive stats and rankings. Early games allowed you to quit while losing so not registering a loss, or pause the game indefinetly, forcing the other player to quit first and damaging his ranking rather than the guy that is losing. Crappy way to play, but a cheat will always find a way. Annoyingly people can quit during a Pro-Evo game without a loss being registered against their name, or a win against yours. CRAP. One of the reasons I looked forward to this so much was to play other people and pit myself against others, good or bad, and also to see how other people played the game. I was hoping to learn different strategies and find new ways of playing the game. While this has happened to a certain extent, people quitting near the end of a game just leads to frustration. All because they are obsessed with stats and don’t want to register a loss. Konami haven’t even acknowledged the problem but hopefully they will address it in the patch. I would rather have no stats and hence people not quitting than the current situation.
    • XSN Support. XSN was Microsoft’s answer to EA Sports and their reluctance to use Live as a platform for their online gaming service. While still up and running, no new games will be added to the service. The ability to create leagues and tournaments via XSN would have been superb and a great feature in Pro Evo. Extra stats like goals scored and conceded, best striker etc would have been easy to add if XSN was used. Instead the tournaments will have to be run manually, with results posted via e-mail, forums and custom websites. An opportunity missed.
    • 2 Player Only. Maybe they had no option due to lag and system performance, but 1 on 1 is a missed opportunity. Pro Evo shines with four players. Suddenly more random play takes place, intelligent running, better use of through ball and ultimately a bigger laugh. Shame.
    • Sloppy Live integration. The game isn’t Live aware from loading, so to let folk know your playing the game you need to sign-in via a special screen. Halo 2, Ghost Recon 2 and others all sign into Live as soon as you start the game. Friends invites stay on the screen until you cancel them off – why can’t they disappear after 10 seconds like every other game?
    • Widescreen. Or lack off. Graphics are almost the same as PS2, right down to the fonts and the lack of widescreen. You could see at least 30% more of the pitch if they gave you a widescreen option….but no. Swine’s.
    • Commentary. Still poor so as usual I switch it off. Seemingly there’s some bugs caused by the lag mentioned above which means the same phrase is repeated over and over and over (bit like this post).

    But for me, that’s about it. The game still plays as well as ever, except this time your opponents are more unpredictable and you no longer need to pop round someone’s house for a game. And while waiting for a patch, turn of commentary and also crowd noise as that seemingly reduces the lag your opponent will experience.

    For anyone who loves Fifa – try this. Even do a 10-day Game rental in case you don’t like it. No other football game is as rewarding as this. No other online football game will offer this much of a challenge. No other football game has this much longevity. No other game will let you play Old Firm Blue vs Old Firm Green.

     

    Halo 2 One Week On

    This game just eats time. Played about 20 mins of single player – all the rest was online. The matchmaking mode allows you to take a party of four friends into 16 player battles and for one of the first times the games with the septic tanks and
    Europeans are largely lag free. Some of the map randomness (lack off) is disappointing but apart from that its all good. It also really emphasises good team play – no point charging in on your own when there’s 6 guys waiting for you. It’s managed to keep me away from Half-Life 2…….almost :-).