360 – The Games

The most important aspect of any console is the games themselves. Launch titles are notorious for being short on gameplay while focusing on visuals knowing that second generation titles on the same platform should look a lot better. I picked up three games for the 360 that returned mixed results.

Project Gotham Racing 3Project Gotham Racing 3 (PGR3) is the follow up to PGR & PGR2 which in turn were the follow up to Metropolis Street Racing on the Dreamcast. You know what to expect from this – fast city based arcade/sim racing with exotic cars. I loved the last three versions and this is no exception.

Graphics are lovely and show what to expect from the 360 in the future. Special mention to the actual cities themselves as the detail they contain is amazing. The cars themselves look great especially when you switch to in-car view – the level of detail is amazing but I find the game feels a bit sluggish in this view so I always race from the bumper view. The sound of the engines also gets special mention as it’s a real step up from previous games.

Importantly, handling feels just right with a great solid feel. You really can feel your way around the track and know after a few turns exactly how the car behaves. Like previous versions PGR3 concentrates on Kudos points – not just winning, but winning with style. I would have also liked to have seen lap times and other time based stats as well but they are missing unless you specifically race time trials.

Online works really well – little to no lag and most cars and all tracks are available from the outset meaning you don’t have to spend ours offline to unlock the fast cars. Niggles – no anti-aliasing for starters means the graphics can look ‘jaggy’ from time to time. Also the game is true hi-def but to be honest it’s hardly noticeable. There was a lot of fuss pre-release that the game ran at 30 frames per second and that this was an outrageous decision. Since release I’ve not heard one person complain.

Couple of gameplay flaws. There’s an online career mode that is enjoyable except for the cheats that ram into your car at every corner. Learn to brake people. At the same time learn to use manual gears as it makes for a far more enjoyable game. There is also a track build mode which allows you to design your own tracks within the 4 cities rendered in the game. Nice idea except the barriers placed by the game are transparent unlike the ones used in the real tracks – a fatal flaw which makes custom track racing difficult – patch please!

For a first day release this is an astounding game and well worth a purchase for any 360 owner.
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360 – Software and Connectivity

Live BladeSo the hardware’s good – what about the software and also the claim that this is really a digital hub which can play ‘everything’. The 360 has the concept of ‘blades’ – basically a screen for Live, Games, Media and Settings. This works well and there really is a lot you can do from each screen.

Live screen lets you see and customise your Gamercard, see who’s online and manage any messages or invites you might have. It’s also easy to launch whatever is in the DVD drive from here. You can also jump into the Marketplace which is Microsoft’s media version of iTunes Music Store. From here you can download (not free) gamer tiles, extra levels, themes for the 360 and arcade games. For free you can get promotional videos and movie trailers and also game demo’s. The trailers are mostly in high def and also there are different marketplaces for each region as the USA has a high def trailer of X-Men 3 available unlike the UK. The downloads are slow though and with the demo’s peaking at 500Meg it can take a while – pity you couldn’t download in the background while listening to music or playing a game.

The arcade games also feature in the Game blade. You can demo the games but most need to be bought using marketplace points. The games are a mixture of old arcade classics like Gauntlet and Smash TV and new games like Geometry Wars 2 from Bizarre (makers of PGR). Geometry Wars features in PGR2 if you walked around the garage – this is a follow up and for a simple arcade game it’s amazingly good. The nice thing about these ‘simple’ games is that they are live aware. Geometry Wars has an online scoreboard. You can play 4 player Gauntlet over Live or 2 player Smash TV. Very smart.

The Media blade is at the heart of the ‘digital hub’ Microsoft have hyped about.
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360 – The Hardware

Front of the 360After just two days of play it’s obvious that despite the doubters this is a next gen platform that will be a serious competitor to Sony. In some ways the hardware is really just an enabler for the great services that Microsoft have added to the Xbox platform but it’s where I’m going to start my ramblings.

The console itself is big. The design certainly helps to hide the size and standing the console up masks it slightly more than when it’s on it’s side. The console is also heavy which you notice as soon as you lift the box. The biggest shock despite the press coverage is the power supply – it’s HUGE at over eight inches in length. The cables are also very thick which exudes quality. Connections are also chunky which gives you some reassurance that you have a beast of a machine in your possession.

The premium pack contains a 20Gb hard disk – the core comes without. To take advantage of the 360 you MUST use a hard disk. You can download demo’s, smaller arcade games, videos and music to the disk. You can also get downloadable content for games (new maps for instance) and it’s the only way to play you old Xbox games. It is essential and one of Microsoft’s poorer decisions was to have a Core pack that didn’t contain the hard disk.

Switching on (in standard definition with RGB scart) and you can see instantly that it is graphically ahead of any current gen console. At first the console didn’t seem to noisy but that all changed once I put in a game and a second (maybe even third?) fan kicked in. I thought the Xbox would have floated harrier like there was that much noise. Once the sound from the game kicked in you didn’t notice it but it certainly noisy.

Inserting the game highlighted what I think is the weakest part of the console. The DVD tray is flimsy and does not inspire much confidence – you definitely do not want to hit it with any force. The eject button is also of poor quality. However the remote control should help.
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360 Hour Tour

PGR3 - Out of car
Visited the 360 Hour Tour at The Lighthouse this morning. Turned up at 10AM thinking it would be busy but it was pretty quiet – just a few other geeks and two loud neds…welcome to Glasgow. Finally got into the show at 10:30. First impressions were very good – around 50-60 360’s all with hi-def screens were spread around the room – some on stands and some with sofa’s to allow more comfortable gaming. Pictures from this morning can be found at Flickr.

Made a dash (brisk walk really) for a PGR3 console. After getting through the very impressive menu’s it was into a street race round London. Graphics are excellent although there seemed to be a few ‘jaggies’ on view. The background detail is amazing – the environments are so rich that it’s hard to take it all in. There was no slowdown to be seen even with the other five cars on track. Certain sections of the tracks were very dark – so dark that you couldn’t make out the track and that wasn’t down to the room lighting or reflections. I’m hoping that it was more due to the screens MS were using. Played this game the most this morning but seeing as I loved PGR2 that’s no surprise. Speed of the cars was good and the handling model was similar to PGR2 if not a little more tricky – the TVR Cerbera was a beast to handle and also very very fast. One odd point – background textures. Compared to the screens that I’d previously seen they looked a bit low-res. We were told that this was a 90% complete build so maybe there was more to be done but they looked a bit ‘tacky’. It also didn’t feel hi-res. Certainly a lot more could be seen and you knew you were playing a more powerful console – Graham commented on the feeling it was a 480 rather than 720p game. I tend to agree.

Next I tried Perfect Dark Zero. This is the one game that’s had most pre launch hype and also been the most disappointing. Ramped up the difficulty to max and found it was just too tough. Graphics looked very good though – a lot better than I had expected. The level started indoors and again looked very dark though. Some really nice touches though – I was hiding behind a jeep and zoomed in on an enemy – he too was behind a jeep but I could see his legs. I shot him in the leg – he leaned down to feel his leg and I was able to shoot him in the head – really nice moment. Explosions were also great to watch. Tried an outdoor level too – bright, colourful clear graphics and zooming in and around this level showed just how big the environments were. We tried to set-up a co-op game but it wasn’t for doing it. Menu’s felt a little clunky. I want to play this now.

Other games got a small bit of time each:

  • Kameo – Graphics were very impressive. A bit confusing as to what you had to do but I played it for all of 5 minutes. Depending on reviews this looks to be an essential purchase
  • Call of Duty 2 – Very sharp graphically – got a quick shot as there were only 3 machines set-up with this game. As it’s a FPS I htink a lot of it’s sales will go to Perfect Dark Zero.
  • Condemned – Needs a lot of time – more than I could afford but very pretty graphics
  • Fifa 06 – Nice menu’s, nice grass, really crap game. I thought this felt worse than the Xbox version
  • NBA 06 – Didn’t have time to play it – player models were very detailed including sweaty faces
  • Need for Speed – Actually looked very good – some playtime showed a slight jerkiness in the graphics – PGR3 really showed it up to be honest.
  • Tiger Woods – A prettier version of the original – not much to say really

The pads were excellent. With the black and white buttons now moved to above the triggers they felt very comfortable – even the guide button in the middle was easy to get to. The guide itself was disabled in the demo pods although you could access it on the machines next to the sofa’s. Reboot times were ok and felt roughly the same as Xbox. Loading times too were pretty average – not too long but not short either. One notable exception – Fifa 06 took an absolute age to load.

You’ll notice there is no mention of sound. The demo pods were all muted but there was space for two headphone sockets so if you do get to visit one of these events take a set of headphones. When my PGR screen was finally turned up I was very impressed with the engine sound of the TVR. It sounded great and that was even with the DJ in the background doing his best to drown everything out. Also the demo pod screens are very close to your head – the pads used aren’t wireless and are fixed meaning that you will pay more attention to the graphics than you would at home. Perfect Dark Zero when I played it on the sofa looked amazing – far better than when I played it on the pods. The screens are hopefully the reason why some of the games looked dark – artificially so. I would have thought MS would have made sure that the screens selected would show of the games at their best….who knows – maybe they are and games will be ‘dark’. EA games seemed to all have a graphical filter on their games – like a shadow around the main object. You could see it on NBA and Fifa but it was most noticeable on Need for Speed – any background object seemed to have a shadow effect around it. Don’t know why but it was definitely there.

So after all that – do I want a 360. YES. Without a doubt. Do I wish I had pre-ordered. YES. Will I get a 360 this year – probably not but I’ll still try and get one. However this event didn’t blow me away as much as I thought it would. It made me want to play the games but I feel that the leap forward to the next gen won’t be as big as SNES to PS1/N64 or PS1 to Xbox. Roll on December 2nd when the hunt for my 360 will begin.

 

Xbox.com updates

You’ll notice the not so subtle gamertag section has appeared on the sidebar. Microsoft have finally updated Xbox.com in preparation for the 360. One of the updates is to introduce My Xbox. This is where you can view your profile, see your game achievements and also who is currently playing on your friends list.

However you can also see your friends achievements and the Gamer Card goes with you througout Xbox.com. You can easily embed it into web pages too. The full functionality won’t be seen until you play a 360 and the profiles start to update – still a nice early look at the new functionality on offer. Piccies of the friends list and also Messenger integration are on Flickr.

There’s also a chance to get an early look at the 360 in Glasgow:

Glasgow 4th -6th November, The Lighthouse, Gallery 5, Scotland’s Centre for Architecture, Glasgow (Map)

Friday 4th 12.00 pm – 6.00 pm
Saturday 5th 10.30am – 6.00pm
Sunday 6th 10.30am – 6.00pm

More details of the other venues here.

Backwards Compatibility

A lot has been made of the ability of the Xbox 360 to play Xbox games. Too much has been said about it – it HAS to have it, why only certain games, this will put me off buying a 360…blah blah blah. I just don’t see the issue – the PS2 has backward compatibility but I’ve never used it – once I see, hear and play next gen games the immediately previous gen just looks poor.

Now that Sony are struggling with not only a new version of the PS2 but have revealed issues on the PS3 maybe the debate will calm down. It’s not about being backward compatible – what about updating older games. Take Halo2 or Pro Evo4/5 – they’ve lost none of their playability since release – wouldn’t it be nice to play hi-res versions on the 360 or with new maps/teams? There are rumours that Halo1/2 will have hi-res graphics on the 360 – it is nice to think they will be true. Ultimately I would rather MS concentrated on the 360 line up rather than wondering about how we can play the old games on the 360. Will I really want to play PGR2 ahead of PGR3? Then again, an updated Halo2 may be THE only other game worth playing on the 360!

360 Titbits

Now that the 360 launch is just over 6 weeks away (for which I didn’t pre-order which makes chances of picking one up slim) there is some nice details coming out about the features we’ll see. My Xbox will launch in the next couple of weeks. For the stat whores and just plain nosey this will allow you to see and compare your friends progress in games, what they are playing and their achievements throughout all their games. Some downtime for Live on Monday 24th will see the upgrades take place – we’ll then see just how good the website integration with the Live service is. This is where MS have a big advantage over Sony – it will be interesting to see just how much they push the web and online gaming features over the coming months.

The 360 pad has had great previews so far. What I’d missed until today is that it connects via a standard USB port. Therefore to use it on Windows you just need to download the correct drivers and you’ll instantly have a great pad for the PC. At last.

Finally – gaming servers. The Live service on the Xbox has been good apart from on thing – no server support. This has meant 16 players games as a max, and more than usual only 8 before lag kicks in. Compare that to PC games where 32-64 player games are more the norm thanks to the games being hosted on servers. The 360 looked to be changing that with Call of Duty 2 rumoured to have 64 player support. Alas, it’s 8 player although they won’t stop you hosting more if your connection can take it. Hopefully Perfect Dark Zero will allow for more…even if you have to pay slightly more for the service I would at least like to have the option.

X05

The big Xbox 360 event has been and gone. Initially I felt pretty flat about the whole thing but some of the games and screenshots really have impressed. After slagging off Perfect Dark Zero the last video I watched showed co-op off really well – who cares if the graphics are a bit current gen and slightly rough – the gameplay looked superb and the fact that co-op is online bodes well.

PGR3 still looks jaw dropping as does Kameo. One worry was just what games would be available at launch – the following are semi-confirmed as launch day (and not launch window)

  • Project Gotham Racing 3
  • Kameo
  • Perfect Dark Zero
  • Madden Nfl 06
  • Nba Live 06
  • Tiger Woods Pga Tour 06
  • Need For Speed Most Wanted
  • Fifa 06: Road To Fifa World Cup
  • Elder Scrolls IV: Oblivion
  • Call Of Duty 2
  • Dead Or Alive 4

plus a few more to be confirmed. I’ve not pre ordered the 360 and I think I’m too late now. I’ll just wait until launch day (2nd December) and see what I can pick up. Looking forward to it once again. Visit Xboxyde to see some of the media from X05.

PSP Homebrew Update

Feeling brave?

Fed up with having a version 2.0 firmware and missing out on all the homebrew, emulators and piracy that could be down with 1.5 firmware?

Visit PSP Updates and follow the instructions in how to downgrade your PSP from 2.0 to 1.5. Over 500 comments with nearly 100% working. Need to download some files and there are torrents available to help spread the load. I’ll stick to 2.0 for the time being. If your up for it a guide with pictures is probably of more use.

Moto GP3

This could quite possibly be my last game bought for the Xbox due to the imminent 360…yet I’ve owned it for 18 months. The reason – it’s no different from Moto GP2 except there are extreme tracks, a buggier Live interface and well…that’s it. 18 months development for that.

However the extreme track are great. Think a mixture of PGR2 and Ridge Racer tracks but with bikes and you get some idea what the extreme mode is all about. Strangely this has also seen a resurgence of friends playing online again – nostalgia has really kicked in. Well worth a purchase especially if you don’t own Moto GP2 – I’m off to set some new times.

*Update* – maybe I was a bit harsh as I’ve really enjoyed the last couple of hours with this. The extreme tracks are really good and there is some graphical polish thats been added to the Moto GP tracks. Online is great and the use of seed points well implemented. However the AI of the computer bikes is truly awful – they stick to their line no matter what you do which can be a bit frustrating. However with enough friends it makes for a great online racer.