Destiny Alpha

It’s been hyped for years, it’s costing $500m and it’s the future for Bungie and for the last 4 days the Destiny Alpha has been available on the PS4.

Some quick thoughts after a few hours play:

  • The presentation is very slick throughout the Alpha
  • There are many nods to Halo throughout the game which I guess is no surprise
  • Graphically it’s impressive but some of the environments feel quite sparse, although again it’s an alpha and no doubt much more to come later in the year
  • The music and audio are great – really atmospheric
  • The more I played through the missions, the more it felt like Halo which while great as Halo is a game I really enjoyed, I was expecting a bit more. Working as a team, playing through a set piece and then moving on through to another set piece – all been done before.
  • Character customisation looks to be really deep with most locked off in the alpha. Three different classes to play through too.
  • Multiplayer was accessed via the Crucible. Two maps, basically hardpoint from Titanfall and while they played OK on moving back to Titanfall it showed that Destiny felt a bit lacking.
  • The firing mechanics are fine, just felt a but unsatisfying. Only really played with a couple of weapons so too early to tell if this is an issue
  • Ammo is limited in multiplayer – you have a heavy weapon for example but no ammo for it, with random and infrequent drops during the game.
  • It is a very pretty at times

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There is one big downside to the Destiny Alpha – it’s limited in scale and finished yesterday. The beta launches in July but the real game isn’t out until September. It’s going to be a long three months as despite some shortcomings I’m looking forward to the final release.

A final shout out to the PS4 which allows you to copy screens and video to a USB disk. Makes for easy transfer of great quality screen grabs and also allows you to show off some video from Destiny.

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